Contacts
p. 278
Connection
| Connection | Description |
|---|---|
| 1 | No influence, ex. squatter |
| 2 | Knows a few people, ex. bartender |
| 3 | Has some pull, ex. fence |
| 4 | Knows many people, ex. gang boss |
| 5 | large sway, ex. high-level Mr Johnsson |
| 6 | knows people all over the world, ex. corp exec |
Loyalty
| Loyalty | Description |
|---|---|
| 1 | Just biz |
| 2 | Regular |
| 3 | Acquaintance |
| 4 | Buddy |
| 5 | Got your back |
| 6 | Friend for life |
Availability
GMs discretion, or 1D6 >= connection rating.
Legwork
Knowledge skill + linked attribute for a contact to know something.
Charisma + connection (variable, 1 hour) to see how much they find out.
Networking
Charisma + connection with threshold equal to relative importance to set a meet. Otherwise might set a meet with an intermediary.
Swag
Use contact's charisma and negotiation in place of the character's for availability test. Add connection rating. Finders fee is connection x 5%.
Favors
Friendship discount: charisma + negotiation opposed test. Add loyalty to the character's test. About 10% per net hit (use judgement).
| Favor | Description |
|---|---|
| 1 | Minor, ex. deliver message |
| 2 | Low, ex. first-line supervisor signature |
| 3 | Medium, ex. access to mid level restricted area |
| 4 | Moderate, ex. middle manager signature |
| 5 | Serious, ex. access to high level security area |
| 6 | Major, ex. senior manager signature |
Contacts will do favors up to loyalty rating. Otherwise make charisma + negotiation opposed test and owe the contact a favor.