Edge
p. 67
- Edge before roll: Add full edge to die roll (rule of six on all)
- Edge after roll: Roll edge dice and add hits (rule of six only on those)
- Reroll: Roll dice that were not hits again
- Long shot: If dice were reduced to 0, roll only edge
- Go first: Go first in initiative pass
- Extra pass: Get 1 extra initiative pass
- Negate glitch: Remove the effects of 1 glitch or critical glitch
- Dead man's trigger: p. 154
Regaining
Decide once we played a bit.
Burning edge
p. 70
- Automatic success: GM's discretion
- Escape death: GM's discretion