Hacking

p. 221

Index

Actions
Initiative
Cybercombat attack

Breaking in

Hacking on the fly

  1. Detect node
  2. Gain access
  3. Avoid detection
  4. Do things

Probing the target

  1. Detect node
  2. Probe the target
  3. Gain access via exploit
  4. Avoid detection
  5. Do things

Combat turn sequence

  1. Roll initiative
  2. Begin first initiative pass
  3. Begin action phase
  4. Declare and resolve actions of remaining characters
  5. Begin next initiative pass

No characters can have more than 4 passes