Healing

p. 242

Stun damage

Body + willpower (1 hour). Must rest the entire hour.

Physical damage

Body x 2 (1day). Must rest the entire time. Stun must heal first.

Glitch doubles the resting time.

Critical Glitch increases damage by 1D3.

Using first aid

Only within 12 hours. First aid + logic (2). Combat turns equal to the number of boxes. Net hits over the threshold is healed. Max is skill rating.

Medicine

Medicine + logic. Each hit give +1 to healing tests.

Medkits and autodocs

Trained gets bonus equal to rating. Others can roll rating instead of skill.

Magical healing

Each hit heals 1 up to force.

Stabilization

First aid + logic (2) or Medicine + logic (2). Each attempt gives -2.