Healing
p. 242
Stun damage
Body + willpower (1 hour). Must rest the entire hour.
Physical damage
Body x 2 (1day). Must rest the entire time. Stun must heal first.
Glitch doubles the resting time.
Critical Glitch increases damage by 1D3.
Using first aid
Only within 12 hours. First aid + logic (2). Combat turns equal to the number of boxes. Net hits over the threshold is healed. Max is skill rating.
Medicine
Medicine + logic. Each hit give +1 to healing tests.
Medkits and autodocs
Trained gets bonus equal to rating. Others can roll rating instead of skill.
Magical healing
Each hit heals 1 up to force.
Stabilization
First aid + logic (2) or Medicine + logic (2). Each attempt gives -2.