Healing

p. 242

Stun damage

Body + willpower (1 hour). Must rest the entire hour.

Physical damage

Body x 2 (1day). Must rest the entire time. Stun must heal first.

Glitch doubles the resting time.

Critical Glitch increases damage by 1D3.

Using first aid

Only within 12 hours. First aid + logic (2). Combat turns equal to the number of boxes. Net hits over the threshold is healed. Max is skill rating. Only once per injury. Cannot be used if magically healed.

Medicine

Medicine + logic. Each hit give +1 to healing tests.

Medkits and autodocs

Trained gets bonus equal to rating. Others can roll rating instead of skill.

Magical healing

Each hit heals 1 up to force physical. Must be sustained or drain value x 2 combat turns to be permanent. Can only be applied once per injury.

Stabilization

First aid + logic (2) or Medicine + logic (2). Each attempt gives -2.