Healing
p. 242
Stun damage
Body + willpower (1 hour). Must rest the entire hour.
Physical damage
Body x 2 (1day). Must rest the entire time. Stun must heal first.
Glitch doubles the resting time.
Critical Glitch increases damage by 1D3.
Using first aid
Only within 12 hours. First aid + logic (2). Combat turns equal to the number of boxes. Net hits over the threshold is healed. Max is skill rating. Only once per injury. Cannot be used if magically healed.
Medicine
Medicine + logic. Each hit give +1 to healing tests.
Medkits and autodocs
Trained gets bonus equal to rating. Others can roll rating instead of skill.
Magical healing
Each hit heals 1 up to force physical. Must be sustained or drain value x 2 combat turns to be permanent. Can only be applied once per injury.
Stabilization
First aid + logic (2) or Medicine + logic (2). Each attempt gives -2.