Health Spells

p. 199
Spell Type Range Duration Drain Desc
Antidote M T P (Toxin DV) – 2 Additional dice to resist.
Cure Disease M T P (Disease DV) – 2 Additional dice to resist.
Decrease Attribute (Negative) P T S (F ÷ 2) + 1 Resisted with attribute.
Detox M T P (Toxin DV) – 4 F > toxin DV. Eliminates symptoms.
Heal M T P (Damage Value) – 2 Hits boxes healed or -1 combat turn for it to stick.
Hibernate M T S (F ÷ 2) – 3 Slows metabolism by a factor of force.
Increase Attribute P T S (F ÷ 2) – 2 F > Augumented attribute.
Increase Reflexes P T S (F ÷ 2) + 2 See table.
Oxygenate P T S (F ÷ 2) – 1 +1 Body to resist suffocation.
Prophylaxis M T S (F ÷ 2) – 2 +1 die to resist infection, drugs or toxins.
Resist Pain M T P (Damage Value) – 4 Gives pain resistance 1 level per hit.
Stabilize M T P (Overflow damage) – 2 Force >= overflow damage. -1 combat turn per hit for perm.

Characters with Implants

Modifier equal to lost essence rounded down.

Increase Reflexes Result

Threshold Result
2 +1 Initiative, + 1 Initiative Pass
3 +2 Initiative, + 2 Initiative Passes
4 (maximum): +3 Initiative, + 3 Initiative Passes