Melee combat
p. 147
Called shots
Multiple opponents and friends
Net friends gives +1 modifier to a max of 4.
Reach
Net reach gives +1 modifier
Multiple targets
Split dice pool
Charge
2 meters of ground. Previous action running. +2 modifier. If defender is delaying action gets +1 modifier.
Subduing
p. 152
On successful attack compare strength + net hits to defender's body. If higher defender is grappled.
Breaking out is strength + unarmed combat (net hits on grapple).
Complex action to maintain but no test.
May attempt:
- attempt a new grapple to get a better grip (with advantage)
- Inflict strength stun damage (impact armor applies)