Special types of damage
p. 154
Acid damage
- Physical damage resisted by half impact armor
- The initial DV counts as the acid damage rating
- Will continue rating turns
- Stopped by washing off or base is applied
Cold damage
- Physical damage resisted by half impact armor
Electricity damage
- Stun damage resisted by half impact armor
- Body + willpower + half impact armor (3)
- Failure means target falls and is incapacitated for 2 + net hits from the attack test combat turns
- -2 during that time even if success
- Electronics roll body + armor or armor x 2 to resist
Falling damage
| Distance | Damage |
|---|---|
| 1 - 2 | 2 |
| 3 - 6 | 4 |
| 7 - 8 | 6 |
| over 8 | +1 per 2 m |
Resisted by body + half impact armor
Fatigue damage
- Sprinting for more than body + hits on running + strength test turns gives 1 box of stun damage per combat turn (not resisted). Max 6 boxes.
- After that body + willpower (2) test each turn to avoid collapsing.
Fire damage
- Physical damage resisted by half impact armor
- Armor x 2 unless vulnerable to fire on barriers
- Objects are on fire if DV is higher than armor
- Original DV is the rating
- Adjust the rating each turn based on if the fire has grown or shrunk
- Make another damage resistance test against the modified rating
- Continues until DV is 0.