Throwing weapons

p. 145, p. 306

Ready weapon

Shuriken and throwing knives ready agility / 2 in one action

Grenades

Detonates on the next initiative pass on the same initiative score. Might be good to time when nobody has passes left.

Scatter

6 1 2
\ | /
/ | \
5 4 3
Type Scatter
Standard 4 - 2/hit
Aerodynamic 8 - 4/hit
Launcher 12 - 4/hit
Rocket 8 - 1/hit - sensor
Missile 8 - 1/hit - sensor
Airburst 4 - 1/hit - sensor

Damage

Grenades

Type Damage AP Blast
Flash-bang 6S -3 10m
Flash-pak Special - Special
Frag 12P(f) +2 -1/m
High ex 10P -2 -2/m
Gas - - 10m
Smoke - - 10m
Thermal - - 10m

Rockets/missiles

Type Damage AP Blast
Anti-vehicle 16P -2/-6* -4/m
Frag 16P(f) +2 -1/m
High ex 14P -2 -2/m

-2 against people -6 against vehicles*

Chunky salsa

If a barrier holds, the blast rebounds and does damage again. Reduce for the distance traveled. Combine to one damage value.