Initiation
p. 189
Grade x 10 + (grade x 3) karma.
Max initiation grade is magic.
Initiate powers
- Increased magic attribute
- Access to metaplanes
- Metamagic
Meta magic
One per grade of initiation.
Centering
Adds initiate grade to drain resistance tests. Centering is a free action.
Flexible signature
Add the grade to attempts to realize a faked signature is fake.
Reduce time of signatures by grade hours.
Masking
Mask aura to look either more or less magical.
Intuition + magic + grade against assensing + intuition opposed test to see through the mask.
Quickening
Complex action. Spend one karma per force. Spell is then sustained indefinitely on it's own.
Karma used is added to dice for dispelling them.
Shielding
Add initiate grade to counterspelling.